That’s a pretty big list of all the Deviant traits found so far.
Positive Traits
Deep Container | Max storage capacity +50% |
Endless Source 1-5 | Deviant Power Recovery Speed +5 / 10 / 15 / 20 / 25% |
Energy Unleashed 1-5 | Max Deviant Power +15 / 20 / 25 / 30 / 35% |
Eternal Passion 1-5 | Mood recovery speed +5 / 10 / 15 / 20 / 25% |
Heart of the apocalypse 1-5 | Max mood +15 / 20 / 25 / 30 / 35% |
Infinite Energy 1-5 | Deviant Power recovery speed +5 / 10 / 15 / 20 / 25% |
Lit. One body, one heart (idiom); united as one | When the deviation is dormant and regaining mood, there is a 10% chance that other territorial deviations receive mood +20 |
Sage’s Stone | Crafting speed +25% |
Shining Light | When crafting with mood over 70%, there is 20% chance that other crafting deviations receive deviant power +5 |
Strange Door Hole Opens 1-5 | Max Deviant power +15 / 20 / 25 / 30 35% |
Swift Passage | Territorial Deviations working speed +20% |
Auspicious Omen Revelation | There is a 10% chance that crafting output +2 |
Toxicologist | Territorial Deviations may bring back Acid |
Weighted Protection | Higher load grants higher damage reduction for torso, up to 15% |
Balanced Traits
Biphasic Steady State | Syncing with this grants +16 max load at daytime and movement speed +12% at night |
Born Luck | There is a 10% chance for territorial Deviations to bring back rare metal, but with working speed decreases |
Cheer up 1-3 | Max mood +30 / 40 / 50%, Power recovery speed +5% |
Efficient transform | Crafting speed +10% |
Fervent desire | Crafting speed +20%, max storage capacity -30% |
Growing Pains 1-3 | Max power +30 / 40 / 50%, mood recovery speed -5% |
Nimble Steps | Syncing with it grants movement speed +3% |
Pathfinding instinct | Faster mood and deviant power consumption, and working speed +10% for territorial deviations |
Run Smoothly | There is a 10% chance that crafting consumes 0 mood and crafting speed -20% |
Strength in Abundance | Sync gives +15 max load, +5% movement speed. |
Unrestricted Transform | Crafting with mood below 20% consumes 1 deviant power of other crafting deviations but grants output +1 |
Negative Traits
Integrity Breach 1-2 | Max Deviant power -5 / -10% |
Vibrant Depleted 1-2 | Max Deviant mood -5 / -10% |
Vitality Drain 1-2 | Max Deviant mood -5 / -10% |
Weakness Within | Syncing with it grants max load -8 while exploring settlements. |
I appreciate your time and hope this little tutorial was helpful.
More Guides:
- Once Human – Specializations Guide (Facilities / Formulas)
- Once Human – MG4 Predator Build Guide
- Once Human – Frost Vortex Build Guide
- Once Human – The Icy Bullets Rain (Never Die) Build
- Once Human – Workaround for Greenhouse Blueprint
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